Thursday, May 24, 2007

The 7.12 patch is scheduled for May 31st and will include the following bug fixes and updates.

Bugs

-The hit point bar will no longer overlap with the user name.

-The weapon animation bug, where the weapon would appear behind the character, will be fixed.

-Druid form spells will act as an on/off switch, where the user can cast or uncast the form instantly. While in Druid form, the druid cannot equip or unequip items.

Pure Medenia Skills/Spells

Intimidate - causes any neighboring enemy to turnaround in the opposite direction. The rate a monster turns back around is based on the monster's speed. 15 second cooldown. Pure Gladiator skill only.

Volley - Casts any arrow spell (star,frost,life,shock) 15 times simultaneously, randomly hitting the area around a target. A target can potentially be hit 0-15 times. 0 cast lines, 10 second cooldown. Mana cost is equal to each successful hit of the arrow spell. Pure Archers spell only.

Set Volley - Specifies which arrow spell the volley spell will cast. Pure Archers spell only.

Mana Ward - Summons an immobile ward that regenerates the mana of the caster and the caster's group in a 3 tile radius. The amount of mana regenerated per second is equal to 5 times caster ability (5xability). Lasts 60 seconds, 0 cast lines, 2 minute cooldown. Mana cost is 150 times caster ability. Pure Summoners spell only.

Salvation - Fully restores a targets hit points. 0 cast lines, 3 minute cooldown, completely drains caster's current mana. Pure Bard spell only.

Puncture - Attack skill that deals an initial damage of 100 times ability, and bleed damage of 1% target total hp for 10 seconds. 25 second cooldown. Pure Druid skill only.


Komodas Form Update

Cold Blood - Will be changed to healing the caster 500 times caster ability, but costing 250 times caster ability in mana. 1 cast line.

Tail Slam (new) - Attack skill that deals damage of 200 times caster ability and pushes the target 2 tiles backwards. 20 second cooldown.

Current Spell changes

-mor strioch pian gar will now have a 5 second cooldown after each cast.

-After casting fas spiorad, the caster will be silenced from casting heal spells for 15 seconds.





okay i just bolded all funny and irritating thing. now i will explain them lol.

cb intimidate cause monster to TURN AROUND ? means lets say example dElirOnS, xiaonova, snowywind, kampfy, warflame suddenly kena pao and whacked by medusas, den yuexing can suddenly appear and cast intimidate to make MEDUSA TURN IN OPPOSITE DIREECTION OMFG. ass saving skill

lol volley. funny shit. fire 15arrow RANDOMLY rofl. and the funny one is ANY ARROW!! means life arrow too -_- it will be stupid if the life arrow hit a monster and you waste 3k mp rofl. yea but thats when set arrow come in lol. 15star arrow ftw and its only 300mp i heard? 300 x 15(assuming all hit) = 4.5k nia??!( 1 life arrow takes 3k -.-)

HAHA MANA WARD?! 5 times of ab means ab10 will be 50mana a sec -.- 1mins will be 3k one minute ??! oh well . . nerf nerf nerf

ha salvation ? fully restore hp? use up all mana ? most priest just need 2-3 ard ioc to heal someone to full, some even use mor ioc. the mp cost is like below1k so why use all mana to heal full when you can use less than 1k???!!

puncture? good job ab20 = 2000 damage and i dont get the bleed anyway

woo cold blood. ab10 = heal 5000 . ab20 10000. ab10 = 2500 mana. ab20 = 5000 mana. not bad . enough said.

wah tail slam throw 2 steps back. enough said

OMFG 5sec mspg delay. and CANT HEAL SELF FOR 15SEC AFTER FAS SPIORAD OMFG.

No comments: